Search Results

You are looking at 1 - 10 of 34 items for :

  • All: "Definitions" x
  • Philosophy of Mind x
Clear All

1. What is Artificial Intelligence? There are at least two constraints on any useful definition of AI: It must neither be too weak to be of interest for analysis nor too strong to be unsatisfiable by a (virtual) machine. 1 A definition of AI is too weak if it subsumes common hairdryers and

In: Artificial Intelligence
Author: Tobias Müller

there for attributing these qualities to AI systems? In my paper I would like to present some considerations from the philosophy of mind and the philosophy of technology which could be helpful in order to achieve some clarification. For this purpose, different working definitions of “consciousness

In: Artificial Intelligence

, die das Phänomen Gamification lebensweltlich aufweist, nur bedingt möglich sein wird (insbesondere wenn dadurch, wie in Teil 1 bemängelt, Gamification nicht per Definition immunisiert werden soll). 2.1 Über die Unmöglichkeit das Wesen des Spiels zu fassen Schnell wird deutlich, dass das Wesen

In: Der programmierte Mensch

, die das Phänomen Gamification lebensweltlich aufweist, nur bedingt möglich sein wird (insbesondere wenn dadurch, wie in Teil 1 bemängelt, Gamification nicht per Definition immunisiert werden soll). 2.1 Über die Unmöglichkeit das Wesen des Spiels zu fassen Schnell wird deutlich, dass das Wesen

In: Der programmierte Mensch

1. Introduction: Concepts and Definitions Being aware that this chapter will have a very diverse readership that may not be familiar with all concepts appearing in the following work, some basic terms and concepts are explained below. Concepts or ideas that are more complex and part of the

In: Artificial Intelligence

. By definition, robotics for everyday worlds wants and needs to get closer to its object. This has required a number of technical innovations. A key area was the autonomous navigation of machines in “unstructured” environments, as robots for everyday scenarios are typically mobile. They had to be able

In: Artificial Intelligence
Author: Lukas Brand

Descartes, states that a behaviouristic test could lay the basis for answering the question “Can machines think?”. The imitation game is a simple test scenario that replaces notoriously unsatisfying essential definitions of “thinking”. 3 Turing states that the machine that is able to have any conversation

In: Artificial Intelligence
Author: Stefan Reining

notion now allows for a broad definition of ‘computationalism’: (C) Conscious beings are conscious in virtue of their brains’ causal topology. A question that arises about this definition concerns the fineness of grain with which the causal topology of actual brains has to be replicated in order to

In: Artificial Intelligence

able to answer the question of whether such attributions are justified, Müller provides considerations from the philosophy of mind and the philosophy of technology, which could be helpful to achieve a clarification of certain terms. For this purpose, he presents various working definitions of

In: Artificial Intelligence

betrachtet werden kann (vgl. Schrape 2014, S. 30 ff.). Er zitiert den Gamification-Plattform Entwickler Rajat Paharia, 61 der Gamification explizit als Motivation durch Daten begreift: If you boil them down to their essence […], the core definition of gamification, is motivating people through data

In: Der programmierte Mensch